Concept preview — the decision scene the game presents: two positions, two customer segments, four quarterly commitments. Parameters are fictional scenario values from the project brief; no result is shown.
Drawn wider than this screen — scroll the figure sideways, or read it in words below.
What this figure shows, in words
- Position A sells seats: priced per team per year, with support cost rising for each team added. Its stated advantage is the installed base.
- Position B sells completed work: priced per delivered bundle, with cost falling as delivery automates. Its stated advantage is unit cost.
- Both compete for the same fictional market of 800 small teams, which are price sensitive and cheap to switch, and 200 enterprise teams, which weigh reliability first and are costly to switch.
- Play runs over four quarters. Each quarter the player commits one move, the opponent's move is then revealed, and the result resolves from stated rules.
- After the result, the player switches sides and attacks the strategy they just recorded.
- No outcome, score, or currency figure is shown: this is a drawing of the decision the game presents, not a record of a result it produced.
Competitive strategy scenario
A competitive strategy game about defending an established business or building the challenger. Explore decisions, inspect their consequences, and switch sides. The scenario is a fictional project-management market: an incumbent selling seats against a challenger selling completed work. Four quarterly commitments resolve through a deterministic economic model, so every outcome can be traced back to the rule that produced it.